Buried Alive
A tutor that fills no hand and casts nothing: the creatures it finds go straight to the graveyard, and that is the whole point. Most search effects treat the library as a place to dig up something you want on the stack; this one treats it as a feeder line into the yard, which any strategy that mines the graveyard for value will recognize instantly. The math only makes sense through that lens. Three creatures for three mana is laughable if you mean to hard-cast them and routine if you mean to reanimate or recur them; the inversion of value, dead-in-the-right-place over alive-on-the-stack, is the entire transaction. The "up to three" clause does quiet but real work: the same spell can load a reanimation target alongside its fuel, dump a self-mill engine's worth of bodies at once, or fetch one specific creature when that is all the plan requires. It is a setup spell, never a payoff, and it is only as good as what you bury it beside. What gives Buried Alive its character is timing of a different kind: it arrived years before most of the graveyard-matters infrastructure that would eventually make it sing, a tool built for an archetype the game had barely named yet, sitting patient while the payoffs caught up to it.

Rules text
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Other printings
- The List#WTH-63
- Secret Lair Drop#1673
- Modern Horizons 3#273
- Ultimate Masters#88
- Commander Anthology Volume II#59
- Premium Deck Series: Graveborn#20
- Commander 2011#74
- Magic Online Theme Decks#A39










