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Moxonomy

Buried Alive

Sorcery2 generic manaBlack mana

A tutor that fills no hand and casts nothing: the creatures it finds go straight to the graveyard, and that is the whole point. Most search effects treat the library as a place to dig up something you want on the stack; this one treats it as a feeder line into the yard, which any strategy that mines the graveyard for value will recognize instantly. The math only makes sense through that lens. Three creatures for three mana is laughable if you mean to hard-cast them and routine if you mean to reanimate or recur them; the inversion of value, dead-in-the-right-place over alive-on-the-stack, is the entire transaction. The "up to three" clause does quiet but real work: the same spell can load a reanimation target alongside its fuel, dump a self-mill engine's worth of bodies at once, or fetch one specific creature when that is all the plan requires. It is a setup spell, never a payoff, and it is only as good as what you bury it beside. What gives Buried Alive its character is timing of a different kind: it arrived years before most of the graveyard-matters infrastructure that would eventually make it sing, a tool built for an archetype the game had barely named yet, sitting patient while the payoffs caught up to it.

Buried Alive (cm2)
CM2 · #59uncommon
Pricing
Normal: $2.45
Foil:
Oracle Text

Rules text

Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

11 sets
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