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Moxonomy

Brotherhood Headquarters

Land

The tension every tribal manabase runs into is that fixing which only pays for your creature type asks you to overcommit to a theme before the game has told you whether the theme is showing up. This land splits the difference: the first ability produces colorless mana with no strings, so it is never a dead draw the way a purely restricted source would be, while the second ability opens up any color the moment you have an Assassin spell, a freerunning spell, or an Assassin ability to point it at. That freerunning clause is the quiet extension of the design; it widens the restricted mana past the creature type into a keyword mechanic, so the fixing follows the archetype rather than the tribe alone. Structurally it belongs to the lineage of type-locked color sources that trace back to cards like Ancient Ziggurat, but where that land forced every point of mana into creatures and gave you nothing otherwise, this one keeps a colorless escape valve so it still taps for something on a stalled or off-theme board. The trade is legible: you accept that most of its output is earmarked, in exchange for a land that fixes every color when the Assassins and freerunners are on the board, and still contributes a colorless point when they are not.

Brotherhood Headquarters (acr)
ACR · #266uncommon
Pricing
Normal: $0.32
Foil: $0.33
Oracle Text

Rules text

Tap: Add Colorless mana. Tap: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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