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Moxonomy

Brainwash

Enchantment — AuraWhite mana

White's early answer to a large threat was rarely outright removal but restriction, and this is the cheapest, most conditional flavor of it: a recurring toll on attacks that leaves blocking, abilities, and everything else untouched. The design is Pacifism logic softened to a tax. Rather than shutting the creature off, it bets on a specific economic premise: that paying 3 generic mana every combat step is a lot, and that a creature held back is as good as a creature dealt with. That gap defines the card. The enchanted creature can still defend, still tap for whatever it taps for, still chump back. You are only buying time on offense, and only if the opponent declines to spend. The math has aged badly. Three generic mana was a real cost when mana was scarcer and rituals rarer, but the tax scales poorly against any deck that floods out, and against a creature whose controller never wanted to attack it does nothing at all. The line between a frustrating lock and a dead card runs entirely through how badly the opponent needs that one creature to swing. It is a precise artifact of an era when white solved combat math by making attacking expensive rather than impossible, a holding pattern committed to cardboard.

Brainwash (pz2)
PZ2 · #65795common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature can't attack unless its controller pays 3 generic mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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