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Moxonomy

Bottle-Cap Blast

Instant4 generic manaRed mana

Overkill is usually wasted mana, but here it's the payoff. Five damage rarely lands cleanly on a permanent worth all five points, so the design turns the leftover into fuel: aim the blast at a two-toughness creature and the three excess damage becomes three tapped Treasures. Point it at something too small to justify it, and you invert the ordinary calculus of a big burn spell, where efficient removal means pointing the damage at a target that eats every point. Improvise softens the front-end cost by letting your existing artifacts chip in, and the Treasures it generates feed forward into whatever wants ritual-style mana next, closing a small loop where artifacts pay for the spell and the spell pays back in artifacts. The tension is between using it as clean removal (efficient, no Treasures, and a waste of half the text) and using it as a mana-positive burn spell that happens to kill something on the way. That second mode is the one the design rewards: a five-damage instant that can leave you further ahead on resources than you were before casting it, provided you're willing to fire it at a target the damage will spill past.

Bottle-Cap Blast (pip)
PIP · #583uncommon
Pricing
Normal:
Foil: $56.39
Oracle Text

Rules text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1 generic mana.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "Tap, Sacrifice this token: Add one mana of any color.")
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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