Bothersome Quasit
Goad is one of red's tools for turning other players' boards into your artillery: a way to force an opponent's creatures to attack somewhere other than at you, so their army becomes your problem-solver. Wiring that effect to noncreature-spell casts makes it repeatable in a way the mechanic usually is not. Every burn spell, every noncreature artifact spell, every cantrip drags a creature into a forced attack, and a deck built to chain cheap spells goads on a loop. The blocker restriction is where the two effects lock together: because goaded creatures your opponents control can't block, each spell both points an enemy creature elsewhere and strips that opponent of a defender. The more you fire off, the emptier their defensive line gets while their own board swings at somebody else. That is the design's whole argument: it does not merely hand out attack orders, it dismantles the wall those orders build, opening lanes for your own attackers to slip through. The 3/2 with menace is almost a footnote, a clock that quietly benefits from the same blocker-tax it hands to the table. Spell density is what makes it sing, each trigger compounding the last, and it sits in a small lineage of red designs that reward being the loudest agent of chaos rather than the biggest board, using an opponent's creatures as weapon and removal at once.

