Botanical Brawler
The trick to reading this card lives in one clause: the trigger fires once per permanent per turn, on the first time counters touch that permanent, and never again that turn. It ignores how many counters land or how many separate spells put them there. Each other permanent you control feeds it exactly once. That throttle keeps the card from spiraling in a deck built to double and triple counters on a single hero: the reward is measured in breadth, not depth. Spread counters across six permanents in a turn and it grows by six, so the payoff scales with how wide you seed the board rather than how tall you build one threat. The body arrives as a 2/2 by way of two counters instead of printed stats, which quietly matters: it enters as a legal +1/+1 counter target itself and rides board-wide pump the same as anything else, though counters placed directly on it never fire its own ability (the trigger only reads permanents other than itself). Trample is the cash-out clause, converting a stacked board into damage rather than watching it get chumped turn after turn. This is a payoff built for the moment a counters deck stops nurturing one champion and starts distributing counters across the whole battlefield: the go-wide counter strategy has long wanted a single card that turns lateral growth into a vertical clock, and this is the shape that answer takes.

