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Moxonomy

Boros Locket

Artifact3 generic mana

A mana rock that refuses to become a topdeck liability. Early, it fixes red and white for three; late, when the draws are all lands and the hand has run dry, four hybrid pips convert it into two fresh cards. That second mode is the whole reason the Locket cycle exists as something other than a two-color rock: the conversion is stapled onto the same artifact you already spent a turn deploying for ramp. The hybrid activation cost is the sly part. Four pips of any mix of red and white means a deck that drifted slightly off its base can still pay it, and a deck that stayed honest empties its hand into it without strain. It is a rate card with a built-in second life, occupying design space that mana rocks usually cede entirely to dedicated draw spells. Nothing about the Boros pairing is unique; the function is identical across the ten Lockets, and the appeal repeats in each: a smoothing tool that cleanly converts into gas once the board is set, so the artifact you cast for acceleration never strands you holding an accelerant with nothing left to accelerate.

Boros Locket (grn)
GRN · #231common
Pricing
Normal: $0.27
Foil: $0.61
Oracle Text

Rules text

Tap: Add Red mana or White mana. Red or White manaRed or White manaRed or White manaRed or White mana, Tap, Sacrifice this artifact: Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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