Boromir, Gondor's Hope
Card selection welded to a creature's presence and its aggression is the design here: the dig fires the moment this hits the board and again on every swing, so the engine starts paying out before combat even happens and keeps paying as long as the body stays in the red zone. The filter is what gives the search its edge. Six cards deep is generous, but the pull is restricted to Humans and artifacts, which points the whole thing at an equipment-and-bodies shell that keeps its curve populated with exactly the cards it wants to find. The random-bottom clause is the balancing wrinkle: whatever you decline scatters to the bottom in a scrambled order, so you cannot bin-and-stack the top of your library for a follow-up, and the ability stays a filter rather than a tutor. Underneath sits Azorius's chronic problem: white-blue draws well but stalls on converting that card advantage into a clock. This resolves the tension by making the clock and the card selection the same action, so each attack is also a refuel, and the 3/4 is durable enough to keep coming back turn after turn without dying to the first blocker. What it is built for reads straight off the filter: a Human-and-equipment midrange plan that treats this creature as both a threat and a refueling valve, feeding itself the pieces that keep the assault going while the body does the actual damage.


