Bolt Hound
The interesting move here is when the anthem fires. Most team-pumping effects are static (Glorious Anthem sits there raising everyone) or trigger on cast, giving the defending player a full turn to answer before the buff commits. This one pays out only on the attack step, and the +1/+0 lands on every other creature you control, not just the ones swinging alongside it: a subtle but real distinction from an attack-only bonus like Battle Cry, since even the creatures held back for blocking or a later activation grow. Restricting the pump to a combat trigger reshapes what the card wants to be. It has no interest in outsizing the board; it wants to arrive into a wide position and convert width into damage the turn it lands, which is why haste is load-bearing rather than decorative. A team anthem that whiffs the turn it enters hands the opponent time to trade it down before it ever attacks; here the body can attack immediately, and the pump goes off before the sweeper comes. That the bonus skips its own body points at what this design descends from: the Goblin Bushwhacker school of payoff, a reward that scales with how many creatures you already have rather than with its own stats. Built for the go-wide red decks that flood the board early, its ceiling is the turn you empty your hand and swing with everything at once.

