Body Count
The reward is doubled up in a way most card-draw is not: the spectacle discount asks an opponent to have lost life this turn, and the count asks your own creatures to have died this turn, so a single aggressive sacrifice turn feeds both halves at once. A go-wide aristocrats deck that attacks, trades, and pings life away has already paid for everything by the time this resolves. The timing edge is real but specific: this only counts deaths that have already happened, so you cast it after a board wipe resolves, not in response to one, and after a combat step where your attackers chumped and your outlet did its work. Cast too early and the creatures are still alive; the count is a tally of a graveyard that already exists, not a bet on one about to form. What holds it in check is that it mirrors your own board's destruction rather than refilling from nothing: whiff on a turn where nothing dies and you drew air. It belongs to the black tradition of turning your own graveyard into resources, closer in spirit to the death-payoff draw of fodder-and-outlet decks than to a flat card-advantage engine. The design bets that a deck willing to sacrifice its creatures in bulk is exactly the deck that has already bloodied someone, and pays it for both crimes at instant speed on the same card.



