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Moxonomy

Blooming Marsh

Land

The fast-land cycle solved a problem the older dual-land designs kept colliding with: how do you make a dual that comes in untapped early without making it untapped forever? Check lands ask what you already control; pain lands tax your life total; this answers with a counter you cross on turn three. Control two or fewer other lands and it taps for either color the moment it arrives, which is exactly the window an aggressive two-color deck cares about. The cost is paid late: top-deck it on turn five and it sits there tapped, useless on the turn you most want a fresh land to do something. That inversion is the whole design. Most dual lands punish you on the way in and reward you for staying the course; this rewards the opening curve and quietly stops scaling once the game goes long. The Golgari version inherits the cycle's defining tension intact, which makes it a natural fit for any low-curve black-green deck built to deploy threats before the counter trips, and a liability in the grindy decks that want every late draw to be live. It is a manabase tool tuned for tempo, priced so that the decks fast enough to need it are precisely the ones that empty the cost before it comes due.

Blooming Marsh (potj)
POTJ · #266prare
Pricing
Normal: $2.24
Foil: $2.19
Oracle Text

Rules text

This land enters tapped unless you control two or fewer other lands. Tap: Add Black mana or Green mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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