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Moxonomy

Bloodforged Battle-Axe

Artifact — Equipment1 generic mana

Most Equipment scales linearly: pay the equip cost, get the bonus, repeat if the bearer dies. This one compounds. Every unblocked connection copies the axe itself, so a single successful swing hands you a second one, then a third the following turn, and the +2/+0 stacks across all of them once you pay the equip fees to load them onto the same creature. The friction is baked into the equip cost: the token generation is free and automatic, but bolting the growing arsenal onto one attacker runs 2 generic mana apiece, so a runaway loop becomes a resource-management puzzle instead. Exponential in theory, gated by mana in practice, and the whole thing only turns over if you can reliably push combat damage through to a player. A chump blocker or a single removal spell on the carrier resets the engine to whatever axes are already in play. It rewards evasion, extra combat steps, and go-wide builds that can afford to spread the copies across multiple bodies. The +2/+0 alone is a plain aggressive rate; the copy clause is the reason anyone runs it, an early instance of Equipment built to snowball rather than simply persist.

Bloodforged Battle-Axe (c17)
C17 · #50rare
Pricing
Normal: $1.38
Foil:
Oracle Text

Rules text

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

10 sets
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