Bloodforged Battle-Axe
Most Equipment scales linearly: pay the equip cost, get the bonus, repeat if the bearer dies. This one compounds. Every unblocked connection copies the axe itself, so a single successful swing hands you a second one, then a third the following turn, and the +2/+0 stacks across all of them once you pay the equip fees to load them onto the same creature. The friction is baked into the equip cost: the token generation is free and automatic, but bolting the growing arsenal onto one attacker runs apiece, so a runaway loop becomes a resource-management puzzle instead. Exponential in theory, gated by mana in practice, and the whole thing only turns over if you can reliably push combat damage through to a player. A chump blocker or a single removal spell on the carrier resets the engine to whatever axes are already in play. It rewards evasion, extra combat steps, and go-wide builds that can afford to spread the copies across multiple bodies. The +2/+0 alone is a plain aggressive rate; the copy clause is the reason anyone runs it, an early instance of Equipment built to snowball rather than simply persist.

Rules text
Format Status
More formatsFewer formats
Other printings
- Fallout#481
- Fallout#226
- Fallout#754
- Fallout#1009
- March of the Machine Commander#349
- Double Masters 2022#556
- Double Masters 2022#299
- Double Masters 2022#392









