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Moxonomy

Bloodcrusher of Khorne

Creature — Demon Knight3 generic manaRed mana

Trample is red's least glamorous keyword: it exists mostly to keep a fatty from being chump-blocked into irrelevance, and it rarely rewards more than a single big body. This card flips that arithmetic. Instead of stacking trample on itself, it hands the ability to your whole board, closing the exact gap a red go-wide deck runs into. A team of small aggressive creatures normally stalls the moment the defender drops a wall or gums up the ground with tokens; give every attacker trample and those blocks stop mattering, since damage spills past them regardless of the chump. The 3/3 body is a courier for the buff more than a threat in its own right, which is the honest read on why the stats are modest for four mana. The design lives in the gap between the two clauses: the self-trample line is nearly vestigial, while the Devastating Charge clause is the entire reason to run it. It answers the anti-swarm blocker problem that has dogged token strategies since the game's early years, when a single 0/4 could hold off a horde. Here, the horde walks over it.

Bloodcrusher of Khorne (40k)
40K · #72uncommon
Pricing
Normal: $1.97
Foil:
Oracle Text

Rules text

Trample Devastating Charge — Other creatures you control have trample.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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