Bloodcrusher of Khorne
Trample is red's least glamorous keyword: it exists mostly to keep a fatty from being chump-blocked into irrelevance, and it rarely rewards more than a single big body. This card flips that arithmetic. Instead of stacking trample on itself, it hands the ability to your whole board, closing the exact gap a red go-wide deck runs into. A team of small aggressive creatures normally stalls the moment the defender drops a wall or gums up the ground with tokens; give every attacker trample and those blocks stop mattering, since damage spills past them regardless of the chump. The 3/3 body is a courier for the buff more than a threat in its own right, which is the honest read on why the stats are modest for four mana. The design lives in the gap between the two clauses: the self-trample line is nearly vestigial, while the Devastating Charge clause is the entire reason to run it. It answers the anti-swarm blocker problem that has dogged token strategies since the game's early years, when a single 0/4 could hold off a horde. Here, the horde walks over it.

