Blood for the Blood God!
The eleven-mana sticker price is a lie you're expected to unmask. The base cost sits well outside what any deck casts honestly, so the real design lives in the reduction: each creature that died this turn shaves a mana, which means the card is priced not for a normal board but for the aftermath of a Skull Cannon of Khorne blowout or a mass sacrifice loop. Read that way, the mana cost is a body count, and the number of deaths you can manufacture in a single turn is what you actually pay. The payoff on the other side rewards you for getting there: dump the wreckage of your hand, refill to eight, and burn every opponent for a flat eight along the way, which in a multiplayer pod is a genuine closing threat rather than incidental chip damage. The exile clause is the leash. There is no flashback, no recursion, no chaining it turn over turn; it fires once and leaves, which keeps a payoff this size from ever becoming an engine. This is one of the Warhammer haymakers built to cash out a specific machine (here, Khorne's relentless death-triggers) in a single overwhelming return, and it is honest about what it is: not a value card but the terminal payoff you assemble the whole death-count apparatus to eventually cast.

