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Moxonomy

Blood for the Blood God!

Instant8 generic manaBlack manaBlack manaRed mana

The eleven-mana sticker price is a lie you're expected to unmask. The base cost sits well outside what any deck casts honestly, so the real design lives in the reduction: each creature that died this turn shaves a mana, which means the card is priced not for a normal board but for the aftermath of a Skull Cannon of Khorne blowout or a mass sacrifice loop. Read that way, the mana cost is a body count, and the number of deaths you can manufacture in a single turn is what you actually pay. The payoff on the other side rewards you for getting there: dump the wreckage of your hand, refill to eight, and burn every opponent for a flat eight along the way, which in a multiplayer pod is a genuine closing threat rather than incidental chip damage. The exile clause is the leash. There is no flashback, no recursion, no chaining it turn over turn; it fires once and leaves, which keeps a payoff this size from ever becoming an engine. This is one of the Warhammer haymakers built to cash out a specific machine (here, Khorne's relentless death-triggers) in a single overwhelming return, and it is honest about what it is: not a value card but the terminal payoff you assemble the whole death-count apparatus to eventually cast.

Blood for the Blood God! (40k)
40K · #108★rare
Pricing
Normal:
Foil: $16.69
Oracle Text

Rules text

This spell costs 1 generic mana less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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