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Moxonomy

Blood Divination

Sorcery3 generic manaBlack mana

The math is the problem. Four mana plus a creature to draw three cards flat the moment you set it against the black card-draw it shares a lineage with: Sign in Blood and Night's Whisper buy two cards for two mana off your own life, and Read the Bones throws in scry. Asking for both a higher mana value and a body on the battlefield, then feeding that body to refill, is a worse trade in any deck that only wants cards. What the sacrifice clause is reaching for is the aristocrats wrinkle: a creature you sacrifice is not a creature you discard. If that body carries a death trigger, an undying or persist counter, a graveyard payoff, or a recursion plan, the additional cost stops reading as pure tax and starts doubling as enabler. That is the only frame in which the line looks designed rather than overpriced: it wants you to spend something that wanted to die anyway, so the three cards become the second half of a two-for-one you were already going to trigger. Strip that context away and it is a draw spell that asks too much and returns too little, black card-advantage filler that exists to give sacrifice-matters builds another payoff to point their engine at, not to win a game on its own.

Blood Divination (jmp)
JMP · #207uncommon
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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