Blitzball Stadium
The scaling entry cost is the whole trick to how this reads on the table: pay , and support X spreads +1/+1 counters across your board immediately, so the artifact arrives having already done a discrete, front-loaded thing before its activated ability ever comes online. That distinction matters because "Go for the Goal!" cares specifically about kinds of counters on the attacker, not their number. Handing a creature the unblockable clause and a draw-per-counter-type trigger rewards a board that has diversified its counter types (charge, +1/+1, keyword counters, whatever else you have layered on) rather than one that has stacked a tall pile of the same kind. That is a subtler counter-matters axis than most: the ceiling is set by the variety of counters you can assemble on one attacker, and the unblockability guarantees the combat damage actually connects to cash the trigger. Support was built as a spread-the-counters keyword, distributing power across a team rather than pumping a single threat; pairing it with a payoff that scales on counter diversity is the quiet tension, because the entry mode wants to go wide while the activated mode wants one creature carrying a deep, varied stack. Both goals pull the same deck in opposite directions, and a build that leans hard into either sacrifices some of the other. Because the activation costs only
and tapping the artifact, the payoff is not a once-per-game affair but a repeatable pressure valve: any turn you have the mana, one attacker is drawing cards and cannot be stopped.

