Blessing of Frost
Two payoffs on one spell, and the amount of spent is the meter that scales both. The counters and the card draw run off the same resource: the more snow you sink into it, the wider the counter spread and the more likely those creatures cross the power-4 threshold that turns them into refills. That coupling is the design idea worth sitting with. A pump spell that also draws is normally a two-card effect stapled together, but here the second half is gated by how well the first half lands: you only draw for creatures already at four power or greater after the counters resolve. Dump every counter onto one creature and you draw for one; spread them to lift several bodies over the line and the spell pays you for each one that clears it. The tension between going tall and going wide is real, and it resolves differently every time depending on your board and your snow count. The engine leans on a deck that can reliably produce
, which is the honest cost: with little snow to feed it, X stays small and the draw clause stalls. It rewards a green go-wide board that has already committed creatures to the table, then converts that commitment into cards, which is a genuinely unusual thing for a four-cost green sorcery to do.




