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Moxonomy

Bleachbone Verge

Land

The trick these lands pull is a conditional color requirement: the second ability's clause asks whether you already control a Plains or a Swamp, and only then will it produce white. The black mana is always available, unconditionally, from the moment it hits the battlefield. The white is fenced behind a real basic or basic-typed land already in play, which means the land rewards a manabase that leans into its two colors rather than splashing them. That asymmetry is the whole design: it is not a dual that fixes evenly, it is a black-primary land that pays out its off-color only once you have committed to the pairing. Compared to the older painlands, which charged life for either color with no board precondition, or the fastlands that come in untapped only on the early turns, this generation trades those costs for a single-check requirement that gets easier to satisfy as the game goes on. The friction is front-loaded, not back-loaded: awkward when it is your first land, trivial by turn four. It is a deliberately narrow fixer, tuned for decks that want black reliably and white eventually.

Bleachbone Verge (pdft)
PDFT · #250srare
Pricing
Normal:
Foil: $17.04
Oracle Text

Rules text

Tap: Add Black mana. Tap: Add White mana. Activate only if you control a Plains or a Swamp.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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