Bladewing, Deathless Tyrant
The original Bladewing, the Risen was a Dragon lord: reanimate a Dragon on entry, then pump your Dragons with an activated ability. This skeletal revenant keeps the name and abandons the tribe entirely, wiring itself into the graveyard-attrition shell instead. The connection is thematic; the design is a full pivot. The payoff no longer scales with your Dragons but with the count of creature cards in your graveyard, and it pays out in bodies rather than protection. Crucially, those creatures do not have to have died: a milled or discarded Golgari Grave-Troll fuels the trigger just as well as one that fell in combat, while a creature that died and then left the yard contributes nothing. A 6/6 flier with haste lands as a threat the turn it resolves, and one connection can convert a stocked graveyard into a wall of menace-havers, the sort of one-swing swing a Reanimator or aristocrats deck fills its yard to enable. Because the ability keys off combat damage rather than the attack declaration, though, an opponent gets several priority windows to intervene: kill it in response to attackers, or remove it after blocks before damage resolves, and the trigger never fires. What balances the ceiling is setup cost. On an empty graveyard the token trigger produces nothing, so the card wants a deck already stocking creatures through mill, self-sacrifice, or cycling before it swings. It is the reward at the end of a plan you were already running, not a standalone bomb.

