Bishop of Wings
The engine sits entirely in the two triggers pulling against each other, and the effect is a body that turns Angel decks self-perpetuating. Enters, gain four life; dies, get a flyer. The elegant part is how those clauses close a loop with a repeatable sacrifice outlet: an Angel that can be flickered or reanimated becomes a life-gain faucet on the way in and a Spirit factory on the way out, so the same creature pays twice per cycle. Stack two of these and the numbers double; add a way to blink an Angel at will and you have a life total that climbs eight at a time. The 1/4 frame is the tell about how it was meant to be played: not here to attack, it is here to survive combat as the hub of a tribal machine, holding the ground while the Angels do the flying. What keeps it from being a mere lord is the gate on its reward: nothing triggers without Angels to feed it, so the payoff demands you actually assemble the creature type first, the build-around commitment tribal payoffs are meant to ask for. Its ceiling has always been the same trick every combo-adjacent Angel enabler chases: a free enters-and-dies loop that either drains an opponent out through incidental damage or buries them under an unbounded pile of 1/1 Spirits.



