Skip to content
Moxonomy

Birchlore Rangers

Creature — Elf Druid RangerGreen mana

What separates this from the era's other Elf mana producers is the conversion it offers: tap two untapped Elves and get one mana of any color, turning a wide Elf board into a color-fixing engine rather than a ramp engine. That is the entire design. Block-era Elf decks were built around bodies that multiply, and this taps the surplus into colors the deck could not otherwise reach, letting a green-base tribal shell splash whatever it wants without touching its lands. The mana itself is incidental to its better trick: because the ability lives on the Rangers rather than on the Elves being tapped, it can tap summoning-sick creatures, including itself, so a freshly cast board produces mana the turn it lands. Morph is the small insurance policy layered on top. A one-drop is fragile and easy to point removal at, so the option to deploy it as a hidden 2/2 and flip it later for a single green gives the card a second curve point and disguises which Elf you are protecting. Most of the time it comes down on turn one as advertised; the morph clause exists for the games where the board has already been swept and you need a body that does not announce itself as the engine piece.

Birchlore Rangers (psal)
PSAL · #B52common
Pricing
Normal: $0.88
Foil: $16.62
Oracle Text

Rules text

Tap two untapped Elves you control: Add one mana of any color. Morph Green mana (You may cast this card face down as a 2/2 creature for 3 generic mana. Turn it face up any time for its morph cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close