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Moxonomy

Behold the Sinister Six!

Sorcery6 generic manaBlack mana

The different-names clause is the whole balancing act here, and it changes what kind of graveyard this rewards. Mass reanimation has usually charged by the corpse: raise everything, or raise the biggest thing you can afford. This one caps the count at six but forbids duplicates, which quietly turns the spell away from graveyards stuffed with redundant fatties and toward decks that seed the yard with a spread of distinct payoffs. The math cuts against a common reanimator failure mode too: if you mill three copies of your best body, you can still only return one, so the ceiling is a diversity of threats rather than a stack of the same one. At seven mana it is priced as a game-ending payoff rather than a value play, and it makes no demand about how the creatures got there, so any combination of self-mill, discard, or sacrifice that fills a varied graveyard feeds it. The design lives in the gap between a targeted single-reanimation spell and an unconditional "return all creatures" haymaker: broader than the former, more disciplined than the latter, and built for a board that arrives already assembled from six different pieces rather than one recurring engine.

Behold the Sinister Six! (spm)
SPM · #51mythic
Pricing
Normal: $3.62
Foil: $3.85
Oracle Text

Rules text

Return up to six target creature cards with different names from your graveyard to the battlefield.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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