Behold the Multiverse
Card advantage priced for the aggressor's own tempo. The whole point of foretell is that it splits a spell's cost across two turns, and this is the design that showed why that mechanic earns its keep: pay two mana on an idle turn, then draw two cards for later, sneaking a refuel into a curve that would otherwise never have room for it. The face-down exile turn is not a cost so much as a scheduling trick, letting the caster bank card advantage against a turn when they have nothing better to do and cash it in when the mana is tight. What makes it hold up is that the front half is a perfectly clean instant on its own: Scry 2 into two cards at four mana, castable on the end step, is the honest baseline draw spell control has wanted since Divination and the smoothing-plus-cards template that Anticipate and Glimmer of Genius refined. Foretell just gives that baseline a second, cheaper mode without printing two cards. The scry sequencing is the quiet skill test: two looks before the draw let a pilot bury a land they do not need or set up the next two draws, so the card asks for the same read-ahead discipline that the best blue card-draw always has.
