Beatrix, Loyal General
Equipment strategies have always fought the same tax: every reattachment costs mana, and moving a suite of gear onto a fresh body mid-turn is usually a multi-turn project you cannot afford. The combat-phase trigger here erases that tax entirely. Any number of Equipment you control can jump onto a single creature for free once your combat begins, turning a graveyard of scattered swords and boots into a one-command loadout. That reframes the whole archetype's tempo problem: instead of paying to equip incrementally across turns, you assemble the pile once and relocate it at will, keeping a threat live even after removal picks off the previous carrier. The single-target clause is the discipline: everything stacks onto one creature, so this rewards a small number of high-value payoffs (double strike, trample, evasion) rather than spreading gear thinly. Vigilance on the 4/4 keeps the general herself available as a fallback recipient, so the attacker and the enabler never have to be the same body. It is a build-around that answers the oldest structural weakness in Equipment decks: the sunk cost of gear stranded on a dead creature. Here the gear is never stranded; it simply reports to whoever is still standing when combat opens.

