Beacon of Unrest
Reanimation that ignores ownership is the pitch: where most graveyard recursion of the era pulled only from your own bin, this one targets any graveyard, turning an opponent's freshly killed bomb into your problem solved. Their best artifact or creature arrives on your battlefield, no aura or sacrifice attached. The five mana with two black pips is a steep ask next to the cheaper reanimation black has always offered, but those cheaper spells usually demand setup (a discard outlet, a sacrifice, a life payment) and most of them only reach creatures. The artifact clause is the quiet expansion, opening targets the rest of black's reanimation suite never touched: a mana rock, a game-ending artifact, an opposing equipment that wandered into a graveyard. What separates this from a straightforward one-shot is the shuffle: rather than resolving once and staying spent, it folds back into the library, so it is never quite a dead draw and never quite a guaranteed encore. You trade the certainty of recasting it for a chance to draw it again later, and a slightly fatter deck for the privilege. That recursion is the through-line of the Beacon cycle: each member is a slow, repeatable engine wearing the body of a single spell. The result is a flexible answer to whatever the strongest thing in any graveyard happens to be, built for the long game where reshuffling it actually pays off.

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#2XM-77
- Double Masters#77
- Commander 2019#105
- Magic Online Promos#62519
- Commander 2016#107
- Archenemy#10
- Planechase#18
- Tenth Edition#129









