Battle-Scarred Goblin
A defender's dilemma dressed up as a common Goblin. Committing a single small blocker trades into the worst of it: against an X/1 the damage-on-block clears the blocker while the 2/2 survives to swing again, so the real pressure lands on gang-blocks, where every blocker eats a point at once and a wall of X/1 tokens evaporates the instant it engages. As a deterrent, it works whether or not the opponent respects it: left alone it just deals its two, blocked it becomes a repeatable board-punishing tax the controller never has to pay to activate. Timing is the restraint that keeps it from overreaching. The damage fires on becoming blocked, not on dealing combat damage, so it resolves before blockers ever return fire, but it triggers only when the opponent chooses to engage. You cannot force the value: the trigger sits entirely in the defender's hands, which is what stops a cheap aggressive body from generating free removal. This is a plain beatdown design that weaponizes the opponent's decision, and the small blockers it beats simply stop showing up to combat.

