Battle of Hoover Dam
The modal choice here is a fork between two entirely different white archetypes, and both halves resolve a real tension in how white recycles and grows its board. Choose NCR and you get a recursion engine bound by a hard mana-value ceiling: only creatures costing three or less come back, each with a finality counter, so the returned body is a one-shot rather than a loop. That restriction is what keeps the effect from becoming a value machine; you are drafting a graveyard of cheap creatures worth reanimating exactly once, not fishing the same threat out of the yard forever. Choose Legion and the enchantment stops caring about the graveyard entirely, turning every creature death into two counters on something still standing. It is aristocrats math without the drain: bodies feed a growing threat instead of pinging life totals, and the enchantment rewards a wide board that can afford to trade. What makes the split interesting is that the two modes want opposite decks. NCR wants a low curve and a full graveyard; Legion wants a swarm and a payoff creature to funnel counters into. Because the choice locks on entry, the card commits to one identity as it enters; think of it as two enchantments sharing a slot, each speaking to a distinct corner of white's toolkit.



