Battle Angels of Tyr
Myriad turns a single attacker into one copy swinging at each opponent, and this Angel is built to squeeze that multiplication for everything it produces. The trigger does not care which opponent a given copy connects with; it surveys the whole table and pays out on three separate axes. The card draw fires only if the damaged player holds the most cards in hand of anyone at the pod, the Treasure only if they lead on lands, the life gain only if they lead on life. Because each copy connects with a different seat, one attack polls every opponent at once against those thresholds, and the payoffs land on whichever conditions the board happens to satisfy. That is the design point: a payoff structured entirely around the asymmetries a free-for-all naturally produces. The more lopsided the table, the more of the trigger cashes in, since a pod where one player is hoarding cards, another is flooded on lands, and a third is padded on life will trip all three clauses at once. The evasive body handles the honest work of getting damage through; the three-part trigger converts that connection into a running audit of who is ahead at what, and taxes the whole table for its imbalances the instant the copies land their damage.




