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Moxonomy

Banishing Slash

SorceryWhite manaWhite mana

The tell is the "tapped creature" line grafted onto a Disenchant. Folding two answers into one slot, the same double-white can clear a mana rock, break up a stax lock, or kill a body that stayed tapped after attacking or activating. That extra reach carries a cost: two colored pips and a slot on your own turn, restrictions that keep the card from becoming an engine to build around. The tapped-creature clause reads like combat tech but never plays as a trick. This is a sorcery, so you fire it into a static picture, aiming at permanents an opponent has already tapped down, not punishing a swing in response. A creature is exposed only if it happens to be tapped when your turn arrives, which narrows the removal to whatever was left open rather than anything the opponent chooses to do at instant speed. The Samurai token is a gate, not a lure: it materializes only when you already control both an artifact and an enchantment, so the body arrives as a bonus for a permanent mix you were assembling anyway, not something the card conjures on its own. The strict "up to one target" cap seals it as a single answer rather than a sweep, and that restraint is precisely what lets a two-mana catch-all destroy spell exist without warping anything.

Banishing Slash (neo)
NEO · #3uncommon
Pricing
Normal: $0.31
Foil: $0.27
Oracle Text

Rules text

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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