Banishing Slash
The tell is the "tapped creature" line grafted onto a Disenchant. Folding two answers into one slot, the same double-white can clear a mana rock, break up a stax lock, or kill a body that stayed tapped after attacking or activating. That extra reach carries a cost: two colored pips and a slot on your own turn, restrictions that keep the card from becoming an engine to build around. The tapped-creature clause reads like combat tech but never plays as a trick. This is a sorcery, so you fire it into a static picture, aiming at permanents an opponent has already tapped down, not punishing a swing in response. A creature is exposed only if it happens to be tapped when your turn arrives, which narrows the removal to whatever was left open rather than anything the opponent chooses to do at instant speed. The Samurai token is a gate, not a lure: it materializes only when you already control both an artifact and an enchantment, so the body arrives as a bonus for a permanent mix you were assembling anyway, not something the card conjures on its own. The strict "up to one target" cap seals it as a single answer rather than a sweep, and that restraint is precisely what lets a two-mana catch-all destroy spell exist without warping anything.


