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Moxonomy

Awaken the Woods

SorceryX generic manaGreen manaGreen mana

Ramp and board presence are usually two spells: one to accelerate, one to spend the acceleration on. This collapses them into a single X-payment. The tokens are Forests, so they tap for mana the turn after they resolve and thicken the count for anything that cares about land totals; they are also 1/1 creatures, which means they attack, block, feed sacrifice effects, carry equipment, and die to sweepers a lump of colorless mana rocks never could. That dual typing is what the whole card is bargaining over: the summoning-sickness reminder text is not a throwaway, since it clarifies that a fresh Awaken the Woods gives you nothing immediately, neither an attacker nor untapped mana, and the reward for that patience is a permanent that lives on both axes. The sorcery speed and the double-green pip keep it a main-phase commitment rather than an end-step ambush. Green has made land creatures before, but usually one at a time or as a static enchantment effect; folding the count into a scalable X on a single card lets the payoff grow linearly with mana available, which is exactly the shape a ramp deck wants for its glut-of-mana turns. What it produces is fragile by design, but the fragility is the trade: you are giving up raw efficiency for a board that does two jobs at once.

Awaken the Woods (bro)
BRO · #344mythic
Pricing
Normal: $22.43
Foil: $33.28
Oracle Text

Rules text

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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