Aven Cloudchaser
White's disenchant effects have always had a brutal floor: against an enchantment-light board they rot in hand, a card you paid for that does nothing. Stapling that removal onto an evasive body is the standard fix, raising the floor to something maindeckable, which is why the bundle keeps reappearing across eras (Uktabi Orangutan and Monk Realist run the same trick for artifacts and enchantments). The insurance is paid for in rate: an evasive 2/2 for four mana sits below the curve, and the destroy trigger fires once on the way in rather than offering repeated value. There is a sharper catch in the wording, too. The trigger is mandatory and the target must be an enchantment, so against a board with only your own enchantments you can find yourself destroying your own permanent to satisfy it, or holding the card uncast to dodge the friendly fire. That mandatory clause is the real seam in the design: the body is supposed to bail out the card when the removal whiffs, but the removal cannot politely decline to whiff. What the flying buys back is the games where the trigger lands fine: the creature chips damage through the air, carries a small buff, or trades up over a clogged ground while the slower pieces grind. It is the middle ground between a creature whose trigger does nothing useful and a removal spell that does nothing against everyone else.






