Avatar's Wrath
This is a wrath with a rebate clause built in, and the design tension it navigates is how to punish the board without permanently strip-mining everyone's investment. Instead of dumping creatures in the graveyard, it exiles all but up to one and hands each owner a receipt: they can recast the thing later for a flat . That reframes the sweeper from destruction into a tempo tax, one you get to skew by choosing which single creature to spare (yours, usually). The second half is the sharper move. Locking opponents into casting only from their hands until your next turn shuts down the exact recursion the airbend clause just created, along with graveyard casting, flashback-style effects, and anything cast off the top or from exile. You blow up the board, exile the pieces where they can be repurchased for
, and then close the window so no opponent can buy them back before you untap. The one-of exile at the bottom means it does not stick around to be recurred against you, which fits a card whose whole purpose is to grant one player a clean, uncontested turn. Structurally this is a control finisher and a reset button folded into a single sorcery: the wrath resolves the present, and the lockout governs the immediate future.


