Aurelia, the Law Above
The Boros angel has always paid token-swarm decks for the thing they already want to do, but this incarnation shifts the reward structure away from combat manipulation entirely. Where the first version bought a second combat step and the second doubled attack triggers, this one asks nothing of you beyond widening the board: three attackers draws you a card, five attackers ends games. That escalation is the whole design tension. The three-creature threshold is trivially cheap for any go-wide deck, so the draw fires nearly every turn the card survives; the five-creature threshold is the payoff you build toward, a repeatable six-point life swing that closes the door on stabilizing opponents. Crucially, the triggers read "a player attacks," not "you attack," which quietly turns the card into a passive engine in multiplayer: someone else's alpha strike still cantrips for you while your board sits back behind vigilance. The stat line does the rest without demanding a build-around: flying, vigilance, and haste mean it attacks the turn it lands, threatens damage immediately, and never has to choose between offense and holding a blocker. That combination (a five-mana body that leaves up defense while advancing your attack) is what lets a token deck deploy it without slowing down, and what makes the second trigger a realistic finish rather than an aspirational one.





