Atrocious Experiment
Card draw in black almost always comes bundled with a cost, and the interesting question is always what that cost buys and where it lands. Here the price is a flat 2 life and two cards off the top of a library, and the payoff is two fresh cards. What separates this from the usual Sign in Blood template is that it targets any player: the draw, the mill, and the life loss all move to whoever you point it at. That flexibility is the whole design axis. Aimed at yourself, it is a symmetrical dig that feeds a graveyard while it refills a hand, which matters more to a deck that wants cards in the yard than one that fears the deck-thinning. Aimed at an opponent, it becomes a small, oddly generous piece of table interaction: you hand them cards and life loss they did not ask for, most often to trigger something that punishes drawing (a Nekusar-style wheel tax) or to shove a graveyard-hating opponent toward a deck-out. The two-card mill is too shallow to be a real self-mill engine and too shallow to threaten a functional library on its own, so the card lives or dies on being pointed somewhere the incidental effects add up. It is a role-player built for a specific kind of interaction, not a value card you cast blind.
