Atraxa, Grand Unifier
The card-advantage engine that finally priced the effect honestly. Drawing a fistful of cards off a single body has always been the province of expensive blue enchantments and sorceries, but bundling it onto a seven-mana creature that also ends games required a tax to be fair, and the tax here is variance disguised as a menu: you reveal ten and take only one of each card type present. A deck with a lopsided curve (all creatures, say) claws back one card from a pile of ten and feels robbed; a deck spread across artifacts, enchantments, instants, sorceries, lands, and planeswalkers can strip five or six cards out of a single trigger. The reward scales with deck heterogeneity, which quietly punishes the linear aggro builds that would otherwise want a self-contained bomb and rewards the toolbox piles built to abuse it. The four-color identity is not decoration; it is the design saying this belongs to the decks that can splash every type. And underneath the value engine sits a genuinely oppressive 7/7 with all four of the "good" evergreen keywords stacked at once, so the ETB is never the whole payoff: even a mediocre reveal leaves a flying, vigilant, deathtouch-lifelink body that swings a race by fourteen life on a single connection. Reanimation strategies get the best of both halves, cheating past the seven-mana gate to land the trigger early and the body immediately.






