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Moxonomy

Aspect of Wolf

Enchantment — Aura1 generic manaGreen mana

The split-rounding math marks this as the era when designers were still sketching out what an Aura could even do. Rather than a clean "+1/+1 per Forest" or a flat bonus, it halves the Forest count twice under different rounding rules and assembles the buff from two integers that drift apart by one. At five Forests you get +2/+3; at six, +3/+3; at seven, +3/+4. The asymmetry is flavor doing structural work, a wolf that is tougher than it is fierce, expressed through arithmetic rather than a keyword. Modern design would never ship this: the rounding clause alone would be flagged as a templating tax with no payoff, and the effect itself (a vanilla Aura whose size scales with your Forests) has been superseded a dozen times over by cards that pump without the bookkeeping. What it preserves is how the early game thought about color identity: green's reward for going deep on Forests was not ramp or card draw, it was creatures getting incrementally larger through enchantments that read like spellbook entries. The arithmetic is the artifact, a record of when designers solved a flavor problem with division instead of a clean number.

Aspect of Wolf (30a)
30A · #477rare
Oracle Text

Rules text

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

12 sets
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