Asmodeus the Archfiend
The tension every draw-seven wants to resolve is that you have to survive what you drew. Timetwister and its descendants pay the debt to your opponents; Asmodeus reroutes it entirely into a delayed cost against yourself. The Binding Contract is the load-bearing restriction: while Asmodeus is on the battlefield, every draw you would take (card draw, draw step, every incidental cantrip) siphons face down into exile instead of your hand. That is a genuine downside dressed as a draw engine. What it buys is a library that becomes a reservoir: the seven-card activation is not "draw seven" so much as "commit three black mana to fill the exile pile faster," and the recursion clause turns the whole stockpile back into a hand at the price of one life per card. Under normal circumstances that final activation is unpayable; the design assumes you have found a way to gain life in bulk or to win before the tab comes due. The devil-god flavor is exact for once: sign the contract, take the power, pay in your own life later. The 6/6 body is almost incidental, a reminder that the card also has to justify six mana on rate before its engine ever activates. It is a self-contained puzzle where the answer is always some form of "how do I break the terms of the deal I just signed."





