Arthur, Marigold Knight
The trigger asks for the one thing the top of a Jeskai deck rarely offers on its own: another attacker, already committed to combat, before blockers are declared. Most impulse-dig effects hand you a card and a decision; this one lets you skip the mana and puts the creature straight into the red zone, tapped and attacking, which means the payoff scales with the beef sitting six cards deep rather than the cheap enablers. There is a subtlety worth understanding, though: a creature placed onto the battlefield already attacking never passes through the declare-attackers step, so it does not fire any "whenever this creature attacks" abilities. What you are buying is raw damage in the swing, not a bonus attack trigger, which pushes the design toward big bodies and hard-to-recast finishers rather than creatures whose value lives in their attack step. The end-of-combat bounce is the ledger the effect balances against: you get the hit, then the creature returns to hand instead of sticking, so you are cheating in a threat you would happily replay, not building a permanent board. That bounce also quietly launders the randomness, since the five cards you passed over go to the bottom and the one you took comes back to your reachable resources. The "and at least one other creature" clause makes this a battle-cry design rather than raw ramp: the mouse never triggers alone. Haste on a 4/5 means the engine is live the moment it resolves, and every combat after is a fresh look at the top six.

