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Moxonomy

Army of Allah

Instant1 generic manaWhite manaWhite mana

A combat trick from the era when white's identity as the attacking color was still being negotiated. The rate is generous by 1993 standards (Glorious Anthem-sized damage on every attacker, at instant speed, for a single card), but the design discipline is the "attacking" clause: the buff does nothing on defense, nothing on a stalled board, nothing the turn you cast it unless you have already committed to the race. That restriction is what justifies the +2/+0 spread across an arbitrary number of bodies, and it is the same lever Wizards has pulled on every white overrun-adjacent trick since (Battle Cry, Trumpet Blast, and the various coordinated-charge variants). The wording is the tell of its age: an instant that reads like a modern combat trick, written before the templating conventions that would standardize this whole family of effects. The card sits at the headwaters of a design lineage white has returned to in nearly every block, usually at common, usually as a finisher for a go-wide deck that needs one more point of reach than its creatures can muster on their own.

Army of Allah (arn)
ARN · #2common
Pricing
Normal: $23.76
Foil:
Oracle Text

Rules text

Attacking creatures get +2/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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