Army of Allah
A combat trick from the era when white's identity as the attacking color was still being negotiated. The rate is generous by 1993 standards (Glorious Anthem-sized damage on every attacker, at instant speed, for a single card), but the design discipline is the "attacking" clause: the buff does nothing on defense, nothing on a stalled board, nothing the turn you cast it unless you have already committed to the race. That restriction is what justifies the +2/+0 spread across an arbitrary number of bodies, and it is the same lever Wizards has pulled on every white overrun-adjacent trick since (Battle Cry, Trumpet Blast, and the various coordinated-charge variants). The wording is the tell of its age: an instant that reads like a modern combat trick, written before the templating conventions that would standardize this whole family of effects. The card sits at the headwaters of a design lineage white has returned to in nearly every block, usually at common, usually as a finisher for a go-wide deck that needs one more point of reach than its creatures can muster on their own.

