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Moxonomy

Armor Sliver

Creature — Sliver2 generic manaWhite mana

The defensive member of Tempest's foundational Sliver cycle, and the one the cycle's core lesson tends to leave behind. Each Sliver in that run handed the entire tribe exactly one effect: Muscle Sliver's static +1/+1, Winged Sliver's flying, and here a repeatable toughness pump that any Sliver can activate. The cost is the tell. At two generic per +0/+1, and crucially per creature rather than per board (the activation only lifts the specific Sliver you pay for), this was a survival lever, not a combat-math lever. Adding toughness rarely changes which creatures die first, which is why the defensive contribution always read as the modest one next to its aggressive siblings. But the shared-ability template is exactly what gives even this lever reach: because the granted effect lives on every Sliver, you can sink mana into the most relevant blocker, then the next, stacking toughness wherever the combat step demands it, each activation a separate payment. That template, where one body contributes one effect to the whole swarm, is the design language Wizards has returned to in every Sliver set since, before later printings began bolting several abilities onto a single creature. As a piece of that history, this is the quiet entry in a cycle whose legacy is structural rather than individual.

Armor Sliver (h09)
H09 · #16uncommon
Pricing
Normal:
Foil: $0.57
Oracle Text

Rules text

All Sliver creatures have "2 generic mana: This creature gets +0/+1 until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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