Arlinn Kord // Arlinn, Embraced by the Moon
A werewolf put through the planeswalker chassis, with the two faces split along the line her tribe has always lived on. Unlike the werewolves she fights beside, she does not flip on a spell-count restriction or the Day and Night cycle: she controls her own transformation through her loyalty abilities. The front face is the patient one, building a board with a 2/2 Wolf and pushing a single attacker with the +1; her 0 ability makes a Wolf token and trips her over to the moon-touched side in the same activation, so the pivot itself develops the board rather than costing tempo to enact. There she stops developing and starts ending: an anthem-and-trample +1 to turn a wide board lethal, and a Lightning Bolt stapled to the loyalty cost that can point at a player or another walker. The flip is engineered as a tempo conversion rather than a strict upgrade, and crucially it runs both ways: the back face's −1 deals the three damage and flips her home, so the calm side returns only after she has spent her aggression. Because a transforming planeswalker turns over in place rather than leaving and re-entering, both faces share one pool of loyalty counters; the decision each turn is which ability suite that single pool feeds. She is the cleanest argument for why the transform frame suits the card type: two complete strategies, one object, and a built-in reason to choose between attrition and aggression every turn.






