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Moxonomy

Arena of Glory

Land

Haste has always been the cheapest keyword to hand out and one of the hardest to bake into a manabase without warping the land into something strange. Red decks have historically leaned on creature-lands and one-off enablers to give a threat its first swing, but those bodies cost cards and slots; here the same job comes from a source that also just produces mana on the turns it isn't doing anything special. Exertion is the lever. The plain tap makes a single red like any Mountain-in-disguise, but the double-red mode skips the next untap, so the tempo you buy is charged against your following turn. That toll is what keeps the acceleration from being free: instead of a card, you spend a future turn's mana to make a haymaker connect early. The enters-tapped clause anchors it to a genuine red base rather than a light splash, and because the exert cost itself demands a red pip, the ability wants you already flush before it fires rather than scrambling to enable it. The window it serves is precise: a red deck has drawn its finisher and would rather swing now than pass and wait, and this charges a measured price for the privilege instead of pretending speed comes without cost.

Arena of Glory (mh3)
MH3 · #351rare
Pricing
Normal: $13.45
Foil: $36.06
Oracle Text

Rules text

This land enters tapped unless you control a Mountain. Tap: Add Red mana. Red mana, Tap, Exert this land: Add Red manaRed mana. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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