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Moxonomy

Archon of the Wild Rose

Creature — Archon2 generic manaWhite manaWhite mana

Aura decks have always fought the same math problem: the payoff for suiting up a creature is only as good as the creature underneath, and the creatures that survive removal long enough to be worth enchanting are rarely the ones you want to be casting on turn two. This flips the equation. It does not care what the enchanted body is: a one-drop mana dork, a token, a chump that would otherwise fold to a breeze all become 4/4 flyers the moment an Aura you control touches them. The Aura itself no longer has to carry the stat line; it only has to be the trigger that turns on the anthem. That reframes what counts as a payoff Aura in the first place, because now even the cheapest, most utilitarian enchantment (a cantrip, a keyword grant, a defensive cheap Aura) is also a full body upgrade. The catch is scope: the effect only reaches creatures enchanted by Auras you control, so it rewards a board built around your own suits rather than a general anthem, and it does nothing for the enchant-your-opponent's-creature line. As a design, it is the color's answer to the fragility of the enchantress plan: instead of protecting a single stacked threat, it wants width, and it makes every scrap of Aura value pull double duty as evasion and stats at once.

Archon of the Wild Rose (woe)
WOE · #323rare
Pricing
Normal: $0.34
Foil: $0.41
Oracle Text

Rules text

Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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