Skip to content
Moxonomy

Aragorn, Hornburg Hero

Legendary Creature — Human Soldier1 generic manaRed manaGreen manaWhite mana

Most counter-doubling in Magic asks you to assemble a payload first, then find the multiplier: proliferate as glue, an Ozolith to bank the counters, a slow accretion you protect until it snowballs. This inverts that sequence by folding payload-generation into the combat step itself. The renown grant means every unblocked attacker earns its first counter the moment it connects with a player, and the first strike grant matters where renown does not need it: it lets your creatures resolve damage before a blocker can strike back, so a swing that would have traded instead survives to keep attacking on later turns. Renown only fires on damage to a player, so a blocked, non-trampling creature earns nothing that turn regardless. The doubling is a delayed engine, not a same-step burst. A creature becomes renowned only as its renown trigger resolves, which happens after combat damage is already dealt, and the doubling ability keys off a creature that is already renowned when it connects; it does not fire on the swing that made the creature renowned in the first place. The multiplier arrives on the next connection, and every hit thereafter compounds it. That two-step cadence is what keeps a per-creature, per-hit doubler from being lethal the first turn it attacks: the board has to survive a combat step, rebuild, and connect again before the numbers turn exponential. Everything still hinges on landing damage on a player, so a chump, a fog, or one well-aimed removal spell stalls the accrual. The design fuses the +1/+1 counters archetype with go-wide token aggression into a deck that wants to attack early, attack often, and keep the same creatures alive across turns.

Aragorn, Hornburg Hero (ltc)
LTC · #492mythic
Pricing
Normal: $3.72
Foil: $3.16
Oracle Text

Rules text

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close