Her evasion reads cleaner than it plays, because the format's two most common ground stoppers split on either side of the power-3 line. The 3/2 gets locked out: three power, no block. The
2/3 does not, and it stops her every time, three toughness eating a 2/2 with room to spare. So she routes around the creatures built to swing back while the patient two-power walls hold the door. When the board clogs with 2/3s, the scry 2 is the whole card, and that is the floor of the evaluation, not its ceiling.
WB Ninjas wants her most. The Sneak shell asks for cheap evasive attackers and repeatable enter-the-battlefield triggers, and she supplies a legendary body that does both, with the scry rebuying off any bounce or flicker the archetype runs. There she goes P1P4 to P1P6. A straight white aggressive draw in RW takes her three or four picks later, behind the equipment and the harder-hitting bottom end, treating her evasion as a tiebreaker rather than a draw.
Her liability is white's own removal. Grounded for Life kills her for one mana the turn she attacks into tapped territory, and Stomped by the Foot answers her cleanly in the WB mirror. Equipment is the patch for the 2/3 problem: Bespoke Bō pushes her toughness high enough to survive the trade and her power high enough to break through the walls she can't evade. The creatures she already ignores are the power-3 beaters; it's the small defenders that decide whether she's a clock or a scry engine.
